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ᴹᵒᵈDeath

[<MOD] Merchants Of Death

as of Jul 15, 2026 06:01 UTC

Kingdom
#2048
Civilization
Civ 9
Town Center
TC 25
VIP
Level 0
Governor ID
55726598
Power
120.2M
#1 / 336 by power
Top 32% among 100-200M
Kill Points
4.92B
#9 / 336 by KP
Top 59% among 100-200M
Deaths
43.7M
#1 / 336 by deaths
Top 20% among 100-200M
Kills
357.7M
Healing
198.8M

Benchmarks

In Kingdom100-200MAll scanned
Kill PointsTop 3%Top 59%Top 3%
DeathsTop 1%Top 20%Top 1%
PowerTop 1%Top 32%Top 1%

Efficiency

KP per heal
24.8
kill points earned per unit healed
Kill / heal ratio
1.80
total kills vs healing
T4+T5 kill share
88.9%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
3.36B68.2%
T4
1.50B30.5%
T3
38.7M0.8%
T2
19.2M0.4%
T1
4.06M0.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
167.9M46.9%
T4
150.2M42.0%
T3
9.67M2.7%
T2
9.62M2.7%
T1
20.3M5.7%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
63M52.5%
Hero
6.45M5.4%
Tech
31.3M26.1%
Building
19.4M16.1%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
6.05B
RSS assisted
16.2K

Scan history

4 scans · Jul 11, 2026 02:22 UTC Jul 15, 2026 06:01 UTC
Power120.2M
Jul 11, 2026 02:22 UTC - 124,345,193Jul 12, 2026 01:48 UTC - 120,147,413Jul 12, 2026 21:43 UTC - 120,187,413Jul 15, 2026 06:01 UTC - 120,186,863
Kill points4.92B
Jul 11, 2026 02:22 UTC - 4,908,557,008Jul 12, 2026 01:48 UTC - 4,922,601,176Jul 12, 2026 21:43 UTC - 4,922,601,176Jul 15, 2026 06:01 UTC - 4,922,601,176
Deaths43.7M
Jul 11, 2026 02:22 UTC - 43,169,942Jul 12, 2026 01:48 UTC - 43,655,023Jul 12, 2026 21:43 UTC - 43,655,023Jul 15, 2026 06:01 UTC - 43,655,023
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 15, 2026 06:01 UTC#2048120.2M-550---
Jul 12, 2026 21:43 UTC#2048120.2M+40K---
Jul 12, 2026 01:48 UTC#2048120.1M-4.20M+14M+485.1K+368.6K
Jul 11, 2026 02:22 UTC#2048124.3Mfirst scan on record