乡Toji亗
[2690] TRAP VIBE
as of Jul 16, 2026 19:41 UTC
- Kingdom
- #2690
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 56226695
Power
102M
#37 / 709 by power
Top 89% among 100-200M
Kill Points
12B
#12 / 709 by KP
Top 22% among 100-200M
Deaths
33.3M
#13 / 709 by deaths
Top 40% among 100-200M
Kills
751.8M
Healing
535.8M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 2% | Top 22% | Top 1% |
| Deaths | Top 2% | Top 40% | Top 2% |
| Power | Top 6% | Top 89% | Top 3% |
Efficiency
- KP per heal
- 22.4
- kill points earned per unit healed
- Kill / heal ratio
- 1.40
- total kills vs healing
- T4+T5 kill share
- 91.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
10.1B84.1%
T4
1.87B15.5%
T3
26.1M0.2%
T2
12M0.1%
T1
9.61M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
504.7M67.1%
T4
186.6M24.8%
T3
6.53M0.9%
T2
5.98M0.8%
T1
48M6.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
43.9M43.0%
Hero
7.42M7.3%
Tech
31.3M30.7%
Building
19.4M19.0%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 17.1B
- RSS assisted
- 399.5K
Scan history
3 scans · Jul 11, 2026 04:35 UTC → Jul 16, 2026 19:41 UTC
Power102M
Kill points12B
Deaths33.3M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 16, 2026 19:41 UTC | #2690 | 102M | +2.69M | - | - | +315.1K |
| Jul 12, 2026 03:25 UTC | #2690 | 99.3M | +1.14M | +298.5M | - | +444.1K |
| Jul 11, 2026 04:35 UTC | #2690 | 98.2M | first scan on record | |||