ᴹᵒᵈRV
[<MOD] Merchants Of Death
as of Jul 15, 2026 06:01 UTC
- Kingdom
- #2048
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 57034246
Power
81.4M
#13 / 336 by power
Top 56% among 70-100M
Kill Points
4.53B
#10 / 336 by KP
Top 17% among 70-100M
Deaths
24.6M
#20 / 336 by deaths
Top 26% among 70-100M
Kills
273.7M
Healing
240.6M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 17% | Top 4% |
| Deaths | Top 6% | Top 26% | Top 5% |
| Power | Top 4% | Top 56% | Top 8% |
Efficiency
- KP per heal
- 18.8
- kill points earned per unit healed
- Kill / heal ratio
- 1.14
- total kills vs healing
- T4+T5 kill share
- 96.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
3.76B83.1%
T4
750.3M16.6%
T3
10.1M0.2%
T2
5.68M0.1%
T1
1.07M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
188M68.7%
T4
75M27.4%
T3
2.54M0.9%
T2
2.84M1.0%
T1
5.33M1.9%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
23.9M29.4%
Hero
6.77M8.3%
Tech
31.3M38.5%
Building
19.4M23.8%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 60.6B
- RSS assisted
- 147.5K
Scan history
4 scans · Jul 11, 2026 02:22 UTC → Jul 15, 2026 06:01 UTC
Power81.4M
Kill points4.53B
Deaths24.6M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 06:01 UTC | #2048 | 81.4M | -14.4K | +11.2M | +14K | +259.6K |
| Jul 12, 2026 21:43 UTC | #2048 | 81.4M | +2.92M | +49.7M | +48.7K | +2.13M |
| Jul 12, 2026 01:48 UTC | #2048 | 78.5M | -5.84M | +36.3M | - | +2.58M |
| Jul 11, 2026 02:22 UTC | #2048 | 84.4M | first scan on record | |||