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[D>C] Dynastic Carnage
as of Jul 13, 2026 03:18 UTC
- Kingdom
- #3010
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 57047750
Power
37.1M
#48 / 308 by power
Top 36% among 25-50M
Kill Points
70.7M
#51 / 308 by KP
Top 36% among 25-50M
Deaths
1.73M
#82 / 308 by deaths
Top 74% among 25-50M
Kills
10.6M
Healing
11.1M
Benchmarks
| In Kingdom | 25-50M | All scanned | |
|---|---|---|---|
| Kill Points | Top 17% | Top 36% | Top 24% |
| Deaths | Top 27% | Top 74% | Top 38% |
| Power | Top 16% | Top 36% | Top 25% |
Efficiency
- KP per heal
- 6.4
- kill points earned per unit healed
- Kill / heal ratio
- 0.95
- total kills vs healing
- T4+T5 kill share
- 50.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
16.7M23.6%
T4
45M63.6%
T3
4.16M5.9%
T2
4.49M6.4%
T1
389.7K0.6%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
834.4K7.9%
T4
4.50M42.6%
T3
1.04M9.8%
T2
2.25M21.3%
T1
1.95M18.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
2.98M8.0%
Hero
2M5.4%
Tech
16.7M44.9%
Building
15.5M41.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 6.54B
- RSS assisted
- 20.4K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.