← Kingdom #2045 leaderboard

乂Sc0mi乂

[RV45] Rise of Vikings

as of Jul 13, 2026 21:25 UTC

Kingdom
#2045
Civilization
Civ 11
Town Center
TC 25
VIP
Level 0
Governor ID
57581519
Power
75.4M
#37 / 462 by power
Top 80% among 70-100M
Kill Points
3.15B
#27 / 462 by KP
Top 27% among 70-100M
Deaths
22.3M
#28 / 462 by deaths
Top 33% among 70-100M
Kills
334.2M
Healing
235.4M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 6%Top 27%Top 5%
DeathsTop 7%Top 33%Top 6%
PowerTop 9%Top 80%Top 10%

Efficiency

KP per heal
13.4
kill points earned per unit healed
Kill / heal ratio
1.42
total kills vs healing
T4+T5 kill share
59.6%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
2.18B69.1%
T4
901.2M28.6%
T3
41.5M1.3%
T2
6.86M0.2%
T1
24.3M0.8%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
108.9M32.6%
T4
90.1M27.0%
T3
10.4M3.1%
T2
3.43M1.0%
T1
121.3M36.3%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
18.3M24.3%
Hero
6.36M8.4%
Tech
31.3M41.6%
Building
19.4M25.7%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
27.8B
RSS assisted
104.7K

Scan history

3 scans · Jul 11, 2026 02:19 UTC Jul 13, 2026 21:25 UTC
Power75.4M
Jul 11, 2026 02:19 UTC - 75,365,619Jul 11, 2026 20:39 UTC - 75,365,619Jul 13, 2026 21:25 UTC - 75,365,619
Kill points3.15B
Jul 11, 2026 02:19 UTC - 3,152,426,088Jul 11, 2026 20:39 UTC - 3,152,426,088Jul 13, 2026 21:25 UTC - 3,152,426,088
Deaths22.3M
Jul 11, 2026 02:19 UTC - 22,280,215Jul 11, 2026 20:39 UTC - 22,280,215Jul 13, 2026 21:25 UTC - 22,280,215
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 21:25 UTC#204575.4M----
Jul 11, 2026 20:39 UTC#204575.4M----
Jul 11, 2026 02:19 UTC#204575.4Mfirst scan on record