NeedMoreCash 3
No alliance
as of Jul 13, 2026 04:38 UTC
- Kingdom
- #1727
- Civilization
- Civ 1
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 57637750
Power
24.8M
#73 / 145 by power
Top 1% among <25M
Kill Points
5.80M
#67 / 145 by KP
Top 14% among <25M
Deaths
2.35M
#62 / 145 by deaths
Top 7% among <25M
Kills
1.38M
Healing
7.94M
Benchmarks
| In Kingdom | <25M | All scanned | |
|---|---|---|---|
| Kill Points | Top 47% | Top 14% | Top 42% |
| Deaths | Top 43% | Top 7% | Top 33% |
| Power | Top 51% | Top 1% | Top 36% |
Efficiency
- KP per heal
- 0.7
- kill points earned per unit healed
- Kill / heal ratio
- 0.17
- total kills vs healing
- T4+T5 kill share
- 26.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
3.57M61.6%
T4
1.81M31.3%
T3
137.6K2.4%
T2
90.6K1.6%
T1
188K3.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
178.4K12.9%
T4
181.3K13.1%
T3
34.4K2.5%
T2
45.3K3.3%
T1
940K68.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
4.55M18.4%
Hero
1.66M6.7%
Tech
7.46M30.1%
Building
11.1M44.8%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 32.2B
- RSS assisted
- 6.14K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.