KingKong丶KidY
[=NM=] =No Mercy=
as of Jul 15, 2026 04:52 UTC
- Kingdom
- #2277
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 57747968
Power
102M
#16 / 593 by power
Top 89% among 100-200M
Kill Points
13.4B
#3 / 593 by KP
Top 18% among 100-200M
Deaths
32.9M
#12 / 593 by deaths
Top 41% among 100-200M
Kills
1.07B
Healing
504.5M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 18% | Top 1% |
| Deaths | Top 3% | Top 41% | Top 3% |
| Power | Top 3% | Top 89% | Top 3% |
Efficiency
- KP per heal
- 26.6
- kill points earned per unit healed
- Kill / heal ratio
- 2.12
- total kills vs healing
- T4+T5 kill share
- 82.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
8.53B63.6%
T4
4.58B34.1%
T3
255.8M1.9%
T2
29.9M0.2%
T1
21.6M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
426.4M39.8%
T4
458M42.7%
T3
64M6.0%
T2
14.9M1.4%
T1
108.2M10.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
41.8M41.0%
Hero
9.68M9.5%
Tech
31.3M30.7%
Building
19.1M18.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 36.8B
- RSS assisted
- 82.3K
Scan history
3 scans · Jul 12, 2026 15:57 UTC → Jul 15, 2026 04:52 UTC
Power102M
Kill points13.4B
Deaths32.9M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 04:52 UTC | #2277 | 102M | -1.61M | +3.82M | +22.8K | - |
| Jul 13, 2026 22:51 UTC | #2277 | 103.6M | -3.62M | +718.1M | +335.5K | +16.3M |
| Jul 12, 2026 15:57 UTC | #2277 | 107.2M | first scan on record | |||