KenMax
[MI22] Fight or die
as of Jul 12, 2026 19:16 UTC
- Kingdom
- #3222
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 57820105
Power
97.3M
#6 / 400 by power
Top 6% among 70-100M
Kill Points
9.89B
#5 / 400 by KP
Top 3% among 70-100M
Deaths
32.9M
#7 / 400 by deaths
Top 10% among 70-100M
Kills
693M
Healing
423.8M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 2% | Top 3% | Top 2% |
| Deaths | Top 2% | Top 10% | Top 3% |
| Power | Top 2% | Top 6% | Top 4% |
Efficiency
- KP per heal
- 23.3
- kill points earned per unit healed
- Kill / heal ratio
- 1.64
- total kills vs healing
- T4+T5 kill share
- 88.2%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
7.44B75.2%
T4
2.39B24.2%
T3
29.3M0.3%
T2
10.8M0.1%
T1
13.8M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
372.1M53.7%
T4
239.4M34.5%
T3
7.32M1.1%
T2
5.41M0.8%
T1
68.8M9.9%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
38M39.1%
Hero
8.61M8.8%
Tech
31.3M32.2%
Building
19.4M19.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 45.2B
- RSS assisted
- 192K
Scan history
2 scans · Jul 12, 2026 17:08 UTC → Jul 12, 2026 19:16 UTC
Power97.3M
Kill points9.89B
Deaths32.9M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 12, 2026 19:16 UTC | #3222 | 97.3M | +26.7K | - | - | +3.39K |
| Jul 12, 2026 17:08 UTC | #3222 | 97.3M | first scan on record | |||