Haar
[~VA~] ~ Villain Animals ~
as of Jul 11, 2026 15:58 UTC
- Kingdom
- #3518
- Civilization
- Civ 9
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 57922872
Power
94.8M
#30 / 166 by power
Top 12% among 70-100M
Kill Points
2.10B
#23 / 166 by KP
Top 41% among 70-100M
Deaths
23.2M
#13 / 166 by deaths
Top 30% among 70-100M
Kills
229.3M
Healing
187.1M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 14% | Top 41% | Top 7% |
| Deaths | Top 8% | Top 30% | Top 5% |
| Power | Top 19% | Top 12% | Top 4% |
Efficiency
- KP per heal
- 11.2
- kill points earned per unit healed
- Kill / heal ratio
- 1.23
- total kills vs healing
- T4+T5 kill share
- 64.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.18B55.9%
T4
890.8M42.4%
T3
14.7M0.7%
T2
6.36M0.3%
T1
14.9M0.7%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
58.8M25.6%
T4
89.1M38.9%
T3
3.67M1.6%
T2
3.18M1.4%
T1
74.6M32.5%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
37.4M39.4%
Hero
6.73M7.1%
Tech
31.3M33.1%
Building
19.4M20.4%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 26.2B
- RSS assisted
- 144.1K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.