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Rapturre

[~V38] Villain Animals

as of Jul 13, 2026 19:47 UTC

Kingdom
#1828
Civilization
Civ 12
Town Center
TC 25
VIP
Level 0
Governor ID
57974078
Power
71.3M
#42 / 429 by power
Top 95% among 70-100M
Kill Points
1.11B
#28 / 429 by KP
Top 64% among 70-100M
Deaths
22.9M
#11 / 429 by deaths
Top 31% among 70-100M
Kills
73.4M
Healing
88.8M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 7%Top 64%Top 10%
DeathsTop 3%Top 31%Top 5%
PowerTop 10%Top 95%Top 12%

Efficiency

KP per heal
12.5
kill points earned per unit healed
Kill / heal ratio
0.83
total kills vs healing
T4+T5 kill share
96.0%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
796.6M72.0%
T4
306.2M27.7%
T3
1.78M0.2%
T2
1.18M0.1%
T1
385.1K0.0%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
39.8M54.3%
T4
30.6M41.7%
T3
444.3K0.6%
T2
589.9K0.8%
T1
1.93M2.6%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
15.1M21.1%
Hero
5.57M7.8%
Tech
31.3M43.9%
Building
19.4M27.1%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
21.9B
RSS assisted
90.9K

Scan history

3 scans · Jul 11, 2026 01:11 UTC Jul 13, 2026 19:47 UTC
Power71.3M
Jul 11, 2026 01:11 UTC - 77,450,037Jul 11, 2026 20:22 UTC - 72,262,483Jul 13, 2026 19:47 UTC - 71,345,605
Kill points1.11B
Jul 11, 2026 01:11 UTC - 1,069,773,701Jul 11, 2026 20:22 UTC - 1,087,342,668Jul 13, 2026 19:47 UTC - 1,106,059,888
Deaths22.9M
Jul 11, 2026 01:11 UTC - 22,523,095Jul 11, 2026 20:22 UTC - 22,785,859Jul 13, 2026 19:47 UTC - 22,948,282
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 19:47 UTC#182871.3M-916.9K+18.7M+162.4K+842.9K
Jul 11, 2026 20:22 UTC#182872.3M-5.19M+17.6M+262.8K+526.9K
Jul 11, 2026 01:11 UTC#182877.5Mfirst scan on record