Hna1
[#K1L] Chill Chill Notoxic
as of Jul 11, 2026 22:38 UTC
- Kingdom
- #3231
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 58434789
Power
60.1M
#41 / 302 by power
Top 49% among 50-70M
Kill Points
737M
#27 / 302 by KP
Top 23% among 50-70M
Deaths
16.6M
#15 / 302 by deaths
Top 16% among 50-70M
Kills
117M
Healing
97.6M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 9% | Top 23% | Top 11% |
| Deaths | Top 5% | Top 16% | Top 9% |
| Power | Top 14% | Top 49% | Top 15% |
Efficiency
- KP per heal
- 7.5
- kill points earned per unit healed
- Kill / heal ratio
- 1.20
- total kills vs healing
- T4+T5 kill share
- 46.4%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
259.5M35.2%
T4
413.6M56.1%
T3
33.9M4.6%
T2
21.4M2.9%
T1
8.71M1.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
13M11.1%
T4
41.4M35.3%
T3
8.47M7.2%
T2
10.7M9.1%
T1
43.6M37.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
6.78M11.3%
Hero
4.31M7.2%
Tech
31.3M52.2%
Building
17.7M29.4%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 27.9B
- RSS assisted
- 58.2K
Scan history
2 scans · Jul 11, 2026 06:37 UTC → Jul 11, 2026 22:38 UTC
Power60.1M
Kill points737M
Deaths16.6M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 11, 2026 22:38 UTC | #3231 | 60.1M | -4M | +27.9M | +444.9K | +36.2K |
| Jul 11, 2026 06:37 UTC | #3231 | 64.1M | first scan on record | |||