๛Hitt
[1021] BlackJacK
as of Jul 13, 2026 03:42 UTC
- Kingdom
- #2899
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 58864156
Power
96M
#7 / 266 by power
Top 9% among 70-100M
Kill Points
5.03B
#5 / 266 by KP
Top 14% among 70-100M
Deaths
26.1M
#8 / 266 by deaths
Top 22% among 70-100M
Kills
461.9M
Healing
333.3M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 2% | Top 14% | Top 3% |
| Deaths | Top 4% | Top 22% | Top 4% |
| Power | Top 3% | Top 9% | Top 4% |
Efficiency
- KP per heal
- 15.1
- kill points earned per unit healed
- Kill / heal ratio
- 1.39
- total kills vs healing
- T4+T5 kill share
- 72.6%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
3.16B62.9%
T4
1.77B35.1%
T3
64.4M1.3%
T2
14.6M0.3%
T1
20.7M0.4%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
158.2M34.3%
T4
176.9M38.3%
T3
16.1M3.5%
T2
7.31M1.6%
T1
103.3M22.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
37.9M39.5%
Hero
7.41M7.7%
Tech
31.3M32.6%
Building
19.4M20.1%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 33.6B
- RSS assisted
- 136.1K
Scan history
3 scans · Jul 11, 2026 05:25 UTC → Jul 13, 2026 03:42 UTC
Power96M
Kill points5.03B
Deaths26.1M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 03:42 UTC | #2899 | 96M | -6.11M | +217.6M | +135.3K | +8.44M |
| Jul 11, 2026 13:55 UTC | #2899 | 102.2M | -3.22M | +35.2M | +188.2K | +1.61M |
| Jul 11, 2026 05:25 UTC | #2899 | 105.4M | first scan on record | |||