Gangster l
No alliance
as of Jul 14, 2026 05:08 UTC
- Kingdom
- #2641
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 58989752
Power
51.8M
#18 / 122 by power
Top 92% among 50-70M
Kill Points
512.8M
#15 / 122 by KP
Top 34% among 50-70M
Deaths
7.12M
#20 / 122 by deaths
Top 62% among 50-70M
Kills
40.6M
Healing
40.8M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 13% | Top 34% | Top 13% |
| Deaths | Top 17% | Top 62% | Top 19% |
| Power | Top 15% | Top 92% | Top 18% |
Efficiency
- KP per heal
- 12.6
- kill points earned per unit healed
- Kill / heal ratio
- 0.99
- total kills vs healing
- T4+T5 kill share
- 97.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
232M45.2%
T4
277.9M54.2%
T3
2.45M0.5%
T2
347.2K0.1%
T1
75.3K0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
11.6M28.6%
T4
27.8M68.5%
T3
612.3K1.5%
T2
173.6K0.4%
T1
376.3K0.9%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
2.61M5.0%
Hero
3.42M6.6%
Tech
27.5M53.1%
Building
18.2M35.2%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 9.88B
- RSS assisted
- 45.7K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.