メȺɴuɓıs义
[2BK1] TO BE KING
as of Jul 15, 2026 04:55 UTC
- Kingdom
- #3555
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 59358104
Power
99.2M
#10 / 251 by power
Top 2% among 70-100M
Kill Points
16.4B
#4 / 251 by KP
Top 1% among 70-100M
Deaths
75.1M
#2 / 251 by deaths
Top 1% among 70-100M
Kills
1.20B
Healing
778.5M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 2% | Top 1% | Top 1% |
| Deaths | Top 1% | Top 1% | Top 1% |
| Power | Top 4% | Top 2% | Top 3% |
Efficiency
- KP per heal
- 21.1
- kill points earned per unit healed
- Kill / heal ratio
- 1.54
- total kills vs healing
- T4+T5 kill share
- 84.7%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
12.1B74.0%
T4
4.11B25.0%
T3
77.7M0.5%
T2
46.5M0.3%
T1
28.1M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
607M50.5%
T4
410.7M34.2%
T3
19.4M1.6%
T2
23.3M1.9%
T1
140.7M11.7%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
39.6M39.9%
Hero
8.97M9.0%
Tech
31.3M31.6%
Building
19.4M19.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 36.3B
- RSS assisted
- 146.5K
Scan history
3 scans · Jul 11, 2026 07:49 UTC → Jul 15, 2026 04:55 UTC
Power99.2M
Kill points16.4B
Deaths75.1M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 04:55 UTC | #3555 | 99.2M | +510.4K | +51.9M | +54.9K | +2.95M |
| Jul 12, 2026 15:33 UTC | #3555 | 98.7M | -2.49M | +307.6M | +91.7K | +14.1M |
| Jul 11, 2026 07:49 UTC | #3555 | 101.2M | first scan on record | |||