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[~V38] Villain Animals

as of Jul 13, 2026 19:47 UTC

Kingdom
#1828
Civilization
Civ 9
Town Center
TC 25
VIP
Level 0
Governor ID
59639827
Power
90.6M
#8 / 429 by power
Top 24% among 70-100M
Kill Points
4.46B
#3 / 429 by KP
Top 17% among 70-100M
Deaths
30.5M
#5 / 429 by deaths
Top 13% among 70-100M
Kills
528.7M
Healing
392.2M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 1%Top 17%Top 4%
DeathsTop 2%Top 13%Top 3%
PowerTop 2%Top 24%Top 5%

Efficiency

KP per heal
11.4
kill points earned per unit healed
Kill / heal ratio
1.35
total kills vs healing
T4+T5 kill share
55.2%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
2.95B66.1%
T4
1.44B32.4%
T3
11.1M0.2%
T2
13.4M0.3%
T1
45.5M1.0%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
147.4M27.9%
T4
144.4M27.3%
T3
2.77M0.5%
T2
6.69M1.3%
T1
227.4M43.0%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
32.9M36.3%
Hero
7.03M7.8%
Tech
31.3M34.6%
Building
19.4M21.4%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
41.7B
RSS assisted
182.3K

Scan history

3 scans · Jul 11, 2026 01:11 UTC Jul 13, 2026 19:47 UTC
Power90.6M
Jul 11, 2026 01:11 UTC - 93,388,159Jul 11, 2026 20:22 UTC - 92,837,323Jul 13, 2026 19:47 UTC - 90,602,199
Kill points4.46B
Jul 11, 2026 01:11 UTC - 4,442,158,092Jul 11, 2026 20:22 UTC - 4,443,089,162Jul 13, 2026 19:47 UTC - 4,462,892,826
Deaths30.5M
Jul 11, 2026 01:11 UTC - 30,413,731Jul 11, 2026 20:22 UTC - 30,422,822Jul 13, 2026 19:47 UTC - 30,468,266
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 19:47 UTC#182890.6M-2.24M+19.8M+45.4K+1.54M
Jul 11, 2026 20:22 UTC#182892.8M-550.8K+931.1K+9.09K+20.9K
Jul 11, 2026 01:11 UTC#182893.4Mfirst scan on record