Vizc
[QT05] New story
as of Jul 13, 2026 10:19 UTC
- Kingdom
- #2005
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 59684803
Power
117.2M
#2 / 226 by power
Top 38% among 100-200M
Kill Points
4.89B
#8 / 226 by KP
Top 59% among 100-200M
Deaths
17.8M
#29 / 226 by deaths
Top 82% among 100-200M
Kills
336.8M
Healing
167M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 59% | Top 3% |
| Deaths | Top 13% | Top 82% | Top 8% |
| Power | Top 1% | Top 38% | Top 2% |
Efficiency
- KP per heal
- 29.3
- kill points earned per unit healed
- Kill / heal ratio
- 2.02
- total kills vs healing
- T4+T5 kill share
- 92.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
3.46B70.9%
T4
1.40B28.6%
T3
16.8M0.3%
T2
6.04M0.1%
T1
3.34M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
173.1M51.4%
T4
139.7M41.5%
T3
4.21M1.2%
T2
3.02M0.9%
T1
16.7M5.0%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
60.5M51.6%
Hero
6.14M5.2%
Tech
31.3M26.7%
Building
19.3M16.4%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 28B
- RSS assisted
- 129.2K
Scan history
4 scans · Jul 9, 2026 19:30 UTC → Jul 13, 2026 10:19 UTC
Power117.2M
Kill points4.89B
Deaths17.8M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 10:19 UTC | #2005 | 117.2M | +491.3K | - | - | +48.2K |
| Jul 12, 2026 17:14 UTC | #2005 | 116.7M | +983.9K | - | - | +96.1K |
| Jul 11, 2026 11:30 UTC | #2005 | 115.8M | +1.38M | +1.79K | - | +172.6K |
| Jul 9, 2026 19:30 UTC | #2005 | 114.4M | first scan on record | |||