MozarT Ɓ
No alliance
as of Jul 13, 2026 22:17 UTC
- Kingdom
- #2193
- Civilization
- Civ 14
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 60700685
Power
72.7M
#30 / 195 by power
Top 90% among 70-100M
Kill Points
1.22B
#20 / 195 by KP
Top 60% among 70-100M
Deaths
17.5M
#26 / 195 by deaths
Top 50% among 70-100M
Kills
117.6M
Healing
94.5M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 11% | Top 60% | Top 9% |
| Deaths | Top 14% | Top 50% | Top 8% |
| Power | Top 16% | Top 90% | Top 11% |
Efficiency
- KP per heal
- 12.9
- kill points earned per unit healed
- Kill / heal ratio
- 1.24
- total kills vs healing
- T4+T5 kill share
- 72.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
693.2M56.8%
T4
510.1M41.8%
T3
8.35M0.7%
T2
2.62M0.2%
T1
5.71M0.5%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
34.7M29.5%
T4
51M43.4%
T3
2.09M1.8%
T2
1.31M1.1%
T1
28.6M24.3%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
16.3M22.4%
Hero
5.74M7.9%
Tech
31.3M43.1%
Building
19.4M26.6%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 17.3B
- RSS assisted
- 83.7K
Scan history
3 scans · Jul 11, 2026 02:54 UTC → Jul 13, 2026 22:17 UTC
Power72.7M
Kill points1.22B
Deaths17.5M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 22:17 UTC | #2193 | 72.7M | - | - | - | - |
| Jul 11, 2026 11:58 UTC | #2193 | 72.7M | - | - | - | - |
| Jul 11, 2026 02:54 UTC | #2193 | 72.7M | first scan on record | |||