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[=EA=] Empire Ascend

as of Jul 13, 2026 02:22 UTC

Kingdom
#1911
Civilization
Civ 1
Town Center
TC 25
VIP
Level 0
Governor ID
61456823
Power
101.7M
#9 / 256 by power
Top 90% among 100-200M
Kill Points
3.21B
#10 / 256 by KP
Top 73% among 100-200M
Deaths
24.2M
#10 / 256 by deaths
Top 66% among 100-200M
Kills
217.9M
Healing
181M

Benchmarks

In Kingdom100-200MAll scanned
Kill PointsTop 4%Top 73%Top 5%
DeathsTop 4%Top 66%Top 5%
PowerTop 4%Top 90%Top 3%

Efficiency

KP per heal
17.7
kill points earned per unit healed
Kill / heal ratio
1.20
total kills vs healing
T4+T5 kill share
90.8%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
2.42B75.4%
T4
768.3M23.9%
T3
10.6M0.3%
T2
5.89M0.2%
T1
2.89M0.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
121M55.5%
T4
76.8M35.3%
T3
2.65M1.2%
T2
2.94M1.4%
T1
14.5M6.6%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
42.8M42.1%
Hero
8.25M8.1%
Tech
31.3M30.8%
Building
19.4M19.0%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
43.4B
RSS assisted
99.9K

Scan history

3 scans · Jul 11, 2026 02:01 UTC Jul 13, 2026 02:22 UTC
Power101.7M
Jul 11, 2026 02:01 UTC - 101,057,529Jul 12, 2026 01:18 UTC - 101,061,529Jul 13, 2026 02:22 UTC - 101,724,329
Kill points3.21B
Jul 11, 2026 02:01 UTC - 3,208,505,920Jul 12, 2026 01:18 UTC - 3,208,505,920Jul 13, 2026 02:22 UTC - 3,208,505,920
Deaths24.2M
Jul 11, 2026 02:01 UTC - 24,179,728Jul 12, 2026 01:18 UTC - 24,179,728Jul 13, 2026 02:22 UTC - 24,179,728
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 02:22 UTC#1911101.7M+662.8K--+8.91K
Jul 12, 2026 01:18 UTC#1911101.1M+4K--+7.97K
Jul 11, 2026 02:01 UTC#1911101.1Mfirst scan on record