G R 1 N C H
[MOLN] IIIAAA
as of Jul 15, 2026 04:34 UTC
- Kingdom
- #1858
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 6148141
Power
98M
#42 / 632 by power
Top 5% among 70-100M
Kill Points
8.44B
#20 / 632 by KP
Top 5% among 70-100M
Deaths
39.7M
#7 / 632 by deaths
Top 4% among 70-100M
Kills
536M
Healing
405.8M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 5% | Top 2% |
| Deaths | Top 2% | Top 4% | Top 2% |
| Power | Top 7% | Top 5% | Top 4% |
Efficiency
- KP per heal
- 20.8
- kill points earned per unit healed
- Kill / heal ratio
- 1.32
- total kills vs healing
- T4+T5 kill share
- 96.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
7.07B83.7%
T4
1.36B16.1%
T3
7.74M0.1%
T2
5.64M0.1%
T1
2.17M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
353.5M70.0%
T4
136M26.9%
T3
1.94M0.4%
T2
2.82M0.6%
T1
10.9M2.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
39.8M40.6%
Hero
7.59M7.7%
Tech
31.3M32.0%
Building
19.4M19.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 37.7B
- RSS assisted
- 214.4K
Scan history
5 scans · Jul 11, 2026 01:21 UTC → Jul 15, 2026 04:34 UTC
Power98M
Kill points8.44B
Deaths39.7M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 04:34 UTC | #1858 | 98M | -3.14M | +91.3M | +244.9K | +3.10M |
| Jul 13, 2026 20:02 UTC | #1858 | 101.2M | +150.2K | +92M | +17.3K | +2.98M |
| Jul 12, 2026 15:04 UTC | #1858 | 101M | +943K | +973.9K | - | +127.8K |
| Jul 12, 2026 01:12 UTC | #1858 | 100.1M | +619.4K | - | - | +86.4K |
| Jul 11, 2026 01:21 UTC | #1858 | 99.5M | first scan on record | |||