ᶜˢBazztt
[@STD] Gotta-Catch-Em-All
as of Jul 13, 2026 07:59 UTC
- Kingdom
- #2259
- Civilization
- Civ 14
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 61486204
Power
81.8M
#16 / 385 by power
Top 54% among 70-100M
Kill Points
2.57B
#21 / 385 by KP
Top 34% among 70-100M
Deaths
28.7M
#8 / 385 by deaths
Top 16% among 70-100M
Kills
313.9M
Healing
247.8M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 6% | Top 34% | Top 6% |
| Deaths | Top 3% | Top 16% | Top 4% |
| Power | Top 5% | Top 54% | Top 8% |
Efficiency
- KP per heal
- 10.4
- kill points earned per unit healed
- Kill / heal ratio
- 1.27
- total kills vs healing
- T4+T5 kill share
- 59.6%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.30B50.6%
T4
1.22B47.5%
T3
16.4M0.6%
T2
7.90M0.3%
T1
23.8M0.9%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
65M20.7%
T4
121.9M38.8%
T3
4.11M1.3%
T2
3.95M1.3%
T1
118.9M37.9%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
23.7M29.0%
Hero
7.36M9.0%
Tech
31.3M38.3%
Building
19.4M23.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 27.8B
- RSS assisted
- 137.6K
Scan history
3 scans · Jul 11, 2026 02:59 UTC → Jul 13, 2026 07:59 UTC
Power81.8M
Kill points2.57B
Deaths28.7M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 07:59 UTC | #2259 | 81.8M | +713.3K | - | - | +69.4K |
| Jul 11, 2026 20:47 UTC | #2259 | 81.1M | - | - | - | - |
| Jul 11, 2026 02:59 UTC | #2259 | 81.1M | first scan on record | |||