ZK11
[XIIB] WE are family
as of Jul 13, 2026 06:27 UTC
- Kingdom
- #1212
- Civilization
- Civ 6
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 6184837
Power
133.1M
#21 / 657 by power
Top 17% among 100-200M
Kill Points
35.3B
#1 / 657 by KP
Top 2% among 100-200M
Deaths
86.1M
#6 / 657 by deaths
Top 2% among 100-200M
Kills
2.36B
Healing
1.01B
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 2% | Top 1% |
| Deaths | Top 1% | Top 2% | Top 1% |
| Power | Top 4% | Top 17% | Top 1% |
Efficiency
- KP per heal
- 35.0
- kill points earned per unit healed
- Kill / heal ratio
- 2.33
- total kills vs healing
- T4+T5 kill share
- 95.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
30.1B85.3%
T4
5.09B14.4%
T3
50.9M0.1%
T2
32M0.1%
T1
15.1M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
1.51B71.1%
T4
508.5M24.0%
T3
12.7M0.6%
T2
16M0.8%
T1
75.4M3.6%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
71.2M53.5%
Hero
11.3M8.5%
Tech
31.3M23.5%
Building
19.4M14.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 34.5B
- RSS assisted
- 156.2K
Scan history
3 scans · Jul 10, 2026 21:20 UTC → Jul 13, 2026 06:27 UTC
Power133.1M
Kill points35.3B
Deaths86.1M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 06:27 UTC | #1212 | 133.1M | +20.3K | - | - | +7.59K |
| Jul 12, 2026 00:14 UTC | #1212 | 133.1M | +68K | - | - | +6.03K |
| Jul 10, 2026 21:20 UTC | #1212 | 133M | first scan on record | |||