ᴮᵃᵈTIGER
[1695] Family K695
as of Jul 15, 2026 03:57 UTC
- Kingdom
- #2016
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 62118582
Power
91.4M
#15 / 416 by power
Top 21% among 70-100M
Kill Points
5.46B
#11 / 416 by KP
Top 12% among 70-100M
Deaths
29.2M
#13 / 416 by deaths
Top 15% among 70-100M
Kills
518.3M
Healing
452.4M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 12% | Top 3% |
| Deaths | Top 4% | Top 15% | Top 3% |
| Power | Top 4% | Top 21% | Top 5% |
Efficiency
- KP per heal
- 12.1
- kill points earned per unit healed
- Kill / heal ratio
- 1.15
- total kills vs healing
- T4+T5 kill share
- 66.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
3.81B69.9%
T4
1.56B28.6%
T3
38.7M0.7%
T2
12.5M0.2%
T1
31.1M0.6%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
190.7M36.8%
T4
156M30.1%
T3
9.66M1.9%
T2
6.27M1.2%
T1
155.7M30.0%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
33.1M36.2%
Hero
7.61M8.3%
Tech
31.3M34.3%
Building
19.4M21.2%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 31.2B
- RSS assisted
- 138K
Scan history
4 scans · Jul 11, 2026 02:15 UTC → Jul 15, 2026 03:57 UTC
Power91.4M
Kill points5.46B
Deaths29.2M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 03:57 UTC | #2016 | 91.4M | +1.81M | +26.3M | +439.2K | +1.56M |
| Jul 13, 2026 01:28 UTC | #2016 | 89.6M | -7.23M | +92M | +125K | +6.57M |
| Jul 12, 2026 01:37 UTC | #2016 | 96.8M | -687K | +76.3M | +74.1K | +4.80M |
| Jul 11, 2026 02:15 UTC | #2016 | 97.5M | first scan on record | |||