xxx LAW xxx
[2BK1] TO BE KING
as of Jul 14, 2026 04:41 UTC
- Kingdom
- #2621
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 62197732
Power
94.2M
#19 / 502 by power
Top 14% among 70-100M
Kill Points
6.35B
#17 / 502 by KP
Top 9% among 70-100M
Deaths
30.9M
#16 / 502 by deaths
Top 12% among 70-100M
Kills
387.2M
Healing
367.6M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 9% | Top 3% |
| Deaths | Top 4% | Top 12% | Top 3% |
| Power | Top 4% | Top 14% | Top 4% |
Efficiency
- KP per heal
- 17.3
- kill points earned per unit healed
- Kill / heal ratio
- 1.05
- total kills vs healing
- T4+T5 kill share
- 97.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
5.14B80.9%
T4
1.21B19.0%
T3
2.43M0.0%
T2
3.53M0.1%
T1
1.46M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
257M66.4%
T4
120.6M31.1%
T3
607K0.2%
T2
1.76M0.5%
T1
7.30M1.9%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
33.5M35.6%
Hero
9.97M10.6%
Tech
31.3M33.3%
Building
19.4M20.6%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 53.8B
- RSS assisted
- 185.4K
Scan history
3 scans · Jul 12, 2026 15:52 UTC → Jul 14, 2026 04:41 UTC
Power94.2M
Kill points6.35B
Deaths30.9M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 14, 2026 04:41 UTC | #2621 | 94.2M | +930.1K | +529K | +10.6K | +99K |
| Jul 12, 2026 18:03 UTC | #2621 | 93.2M | +84.2K | +2.47M | +33.4K | +232.7K |
| Jul 12, 2026 15:52 UTC | #2621 | 93.1M | first scan on record | |||