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Thabattle

[RV45] Rise of Vikings

as of Jul 13, 2026 21:25 UTC

Kingdom
#2045
Civilization
Civ 11
Town Center
TC 25
VIP
Level 0
Governor ID
62715264
Power
75.3M
#38 / 462 by power
Top 80% among 70-100M
Kill Points
3B
#30 / 462 by KP
Top 29% among 70-100M
Deaths
21.2M
#31 / 462 by deaths
Top 36% among 70-100M
Kills
175.8M
Healing
156.7M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 7%Top 29%Top 5%
DeathsTop 7%Top 36%Top 6%
PowerTop 9%Top 80%Top 10%

Efficiency

KP per heal
19.2
kill points earned per unit healed
Kill / heal ratio
1.12
total kills vs healing
T4+T5 kill share
98.0%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
2.55B85.0%
T4
447.4M14.9%
T3
1.96M0.1%
T2
1.38M0.0%
T1
462.6K0.0%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
127.6M72.6%
T4
44.7M25.4%
T3
488.9K0.3%
T2
690.5K0.4%
T1
2.31M1.3%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
19.1M25.4%
Hero
5.45M7.2%
Tech
31.3M41.6%
Building
19.4M25.7%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
34.8B
RSS assisted
34.4K

Scan history

3 scans · Jul 11, 2026 02:19 UTC Jul 13, 2026 21:25 UTC
Power75.3M
Jul 11, 2026 02:19 UTC - 75,163,918Jul 11, 2026 20:39 UTC - 75,209,132Jul 13, 2026 21:25 UTC - 75,284,760
Kill points3B
Jul 11, 2026 02:19 UTC - 3,003,507,380Jul 11, 2026 20:39 UTC - 3,003,507,380Jul 13, 2026 21:25 UTC - 3,003,507,380
Deaths21.2M
Jul 11, 2026 02:19 UTC - 21,221,080Jul 11, 2026 20:39 UTC - 21,221,080Jul 13, 2026 21:25 UTC - 21,221,080
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 21:25 UTC#204575.3M+75.6K--+1.74K
Jul 11, 2026 20:39 UTC#204575.2M+45.2K--+125
Jul 11, 2026 02:19 UTC#204575.2Mfirst scan on record