MCkingdom
[98LS] Last Lions
as of Jul 13, 2026 00:47 UTC
- Kingdom
- #1898
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 63204045
Power
80.6M
#15 / 485 by power
Top 59% among 70-100M
Kill Points
2.64B
#13 / 485 by KP
Top 33% among 70-100M
Deaths
30.8M
#1 / 485 by deaths
Top 13% among 70-100M
Kills
211.8M
Healing
152M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 33% | Top 6% |
| Deaths | Top 1% | Top 13% | Top 3% |
| Power | Top 4% | Top 59% | Top 8% |
Efficiency
- KP per heal
- 17.4
- kill points earned per unit healed
- Kill / heal ratio
- 1.39
- total kills vs healing
- T4+T5 kill share
- 83.2%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.69B64.0%
T4
917.3M34.7%
T3
21.2M0.8%
T2
9.35M0.4%
T1
5.10M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
84.5M39.9%
T4
91.7M43.3%
T3
5.31M2.5%
T2
4.67M2.2%
T1
25.5M12.0%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
22.6M28.0%
Hero
7.32M9.1%
Tech
31.3M38.9%
Building
19.4M24.0%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 49.5B
- RSS assisted
- 202.2K
Scan history
3 scans · Jul 11, 2026 01:44 UTC → Jul 13, 2026 00:47 UTC
Power80.6M
Kill points2.64B
Deaths30.8M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 00:47 UTC | #1898 | 80.6M | -4.45M | +33.8M | +339.3K | +2.64M |
| Jul 11, 2026 20:29 UTC | #1898 | 85M | -10.1M | +49.2M | +789.8K | +2.27M |
| Jul 11, 2026 01:44 UTC | #1898 | 95.1M | first scan on record | |||