← Kingdom #1957 leaderboard

Sebi148661

[57TM] Trouble Makers

as of Jul 13, 2026 05:59 UTC

Kingdom
#1957
Civilization
Civ 11
Town Center
TC 25
VIP
Level 0
Governor ID
63212321
Power
82.5M
#10 / 165 by power
Top 51% among 70-100M
Kill Points
3.10B
#2 / 165 by KP
Top 28% among 70-100M
Deaths
20.6M
#9 / 165 by deaths
Top 38% among 70-100M
Kills
296.3M
Healing
245.3M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 2%Top 28%Top 5%
DeathsTop 6%Top 38%Top 7%
PowerTop 7%Top 51%Top 8%

Efficiency

KP per heal
12.6
kill points earned per unit healed
Kill / heal ratio
1.21
total kills vs healing
T4+T5 kill share
70.6%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
1.85B59.7%
T4
1.17B37.7%
T3
53.8M1.7%
T2
13.8M0.4%
T1
13.4M0.4%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
92.5M31.2%
T4
116.7M39.4%
T3
13.4M4.5%
T2
6.91M2.3%
T1
66.9M22.6%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
27.4M33.2%
Hero
4.64M5.6%
Tech
31.3M38.0%
Building
19.1M23.2%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
25.8B
RSS assisted
118.2K

Scan history

3 scans · Jul 9, 2026 19:27 UTC Jul 13, 2026 05:59 UTC
Power82.5M
Jul 9, 2026 19:27 UTC - 82,538,945Jul 11, 2026 11:23 UTC - 82,538,945Jul 13, 2026 05:59 UTC - 82,538,945
Kill points3.10B
Jul 9, 2026 19:27 UTC - 3,096,700,847Jul 11, 2026 11:23 UTC - 3,096,700,847Jul 13, 2026 05:59 UTC - 3,096,700,847
Deaths20.6M
Jul 9, 2026 19:27 UTC - 20,625,284Jul 11, 2026 11:23 UTC - 20,625,284Jul 13, 2026 05:59 UTC - 20,625,284
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 05:59 UTC#195782.5M----
Jul 11, 2026 11:23 UTC#195782.5M----
Jul 9, 2026 19:27 UTC#195782.5Mfirst scan on record