ᴿғ DANIEL
[98LS] Last Lions
as of Jul 13, 2026 00:47 UTC
- Kingdom
- #1898
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 63353838
Power
62M
#49 / 485 by power
Top 40% among 50-70M
Kill Points
1.21B
#29 / 485 by KP
Top 12% among 50-70M
Deaths
21.1M
#11 / 485 by deaths
Top 8% among 50-70M
Kills
141.3M
Healing
99M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 6% | Top 12% | Top 9% |
| Deaths | Top 3% | Top 8% | Top 6% |
| Power | Top 11% | Top 40% | Top 15% |
Efficiency
- KP per heal
- 12.2
- kill points earned per unit healed
- Kill / heal ratio
- 1.43
- total kills vs healing
- T4+T5 kill share
- 60.3%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
654.4M54.0%
T4
525.1M43.3%
T3
18.2M1.5%
T2
3.82M0.3%
T1
9.93M0.8%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
32.7M23.2%
T4
52.5M37.2%
T3
4.54M3.2%
T2
1.91M1.4%
T1
49.6M35.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
5.53M8.9%
Hero
5.79M9.3%
Tech
31.3M50.5%
Building
19.4M31.2%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 20.5B
- RSS assisted
- 47K
Scan history
3 scans · Jul 11, 2026 01:51 UTC → Jul 13, 2026 00:47 UTC
Power62M
Kill points1.21B
Deaths21.1M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 00:47 UTC | #1898 | 62M | +593.9K | +2.84M | - | +67.4K |
| Jul 11, 2026 20:29 UTC | #1898 | 61.4M | +242K | - | - | - |
| Jul 11, 2026 01:51 UTC | #1898 | 61.2M | first scan on record | |||