← Kingdom #2292 leaderboard

MiniJunior

[BNY] Bunny Bandits

as of Jul 13, 2026 23:08 UTC

Kingdom
#2292
Civilization
Civ 11
Town Center
TC 25
VIP
Level 0
Governor ID
63653124
Power
105.3M
#3 / 192 by power
Top 73% among 100-200M
Kill Points
2.61B
#12 / 192 by KP
Top 78% among 100-200M
Deaths
22.4M
#19 / 192 by deaths
Top 71% among 100-200M
Kills
180.1M
Healing
166M

Benchmarks

In Kingdom100-200MAll scanned
Kill PointsTop 7%Top 78%Top 6%
DeathsTop 10%Top 71%Top 6%
PowerTop 2%Top 73%Top 3%

Efficiency

KP per heal
15.7
kill points earned per unit healed
Kill / heal ratio
1.09
total kills vs healing
T4+T5 kill share
91.4%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
1.89B72.3%
T4
702.5M26.9%
T3
12.1M0.5%
T2
6.79M0.3%
T1
1.80M0.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
94.4M52.4%
T4
70.2M39.0%
T3
3.04M1.7%
T2
3.39M1.9%
T1
8.98M5.0%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
49.7M47.2%
Hero
5.75M5.5%
Tech
31.3M29.8%
Building
18.5M17.6%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
28.8B
RSS assisted
108.5K

Scan history

3 scans · Jul 11, 2026 03:09 UTC Jul 13, 2026 23:08 UTC
Power105.3M
Jul 11, 2026 03:09 UTC - 111,479,410Jul 11, 2026 20:49 UTC - 111,479,410Jul 13, 2026 23:08 UTC - 105,254,820
Kill points2.61B
Jul 11, 2026 03:09 UTC - 2,584,987,532Jul 11, 2026 20:49 UTC - 2,584,987,532Jul 13, 2026 23:08 UTC - 2,611,534,002
Deaths22.4M
Jul 11, 2026 03:09 UTC - 21,972,319Jul 11, 2026 20:49 UTC - 21,972,319Jul 13, 2026 23:08 UTC - 22,428,775
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 23:08 UTC#2292105.3M-6.22M+26.5M+456.5K+3.51M
Jul 11, 2026 20:49 UTC#2292111.5M----
Jul 11, 2026 03:09 UTC#2292111.5Mfirst scan on record