Tang Sanz
No alliance
as of Jul 11, 2026 10:35 UTC
- Kingdom
- #1625
- Civilization
- Civ 3
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 63735354
Power
54.8M
#29 / 126 by power
Top 77% among 50-70M
Kill Points
277.1M
#26 / 126 by KP
Top 54% among 50-70M
Deaths
19M
#11 / 126 by deaths
Top 11% among 50-70M
Kills
17.7M
Healing
25.1M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 21% | Top 54% | Top 16% |
| Deaths | Top 9% | Top 11% | Top 7% |
| Power | Top 24% | Top 77% | Top 17% |
Efficiency
- KP per heal
- 11.0
- kill points earned per unit healed
- Kill / heal ratio
- 0.70
- total kills vs healing
- T4+T5 kill share
- 98.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
206.5M74.5%
T4
70.2M25.3%
T3
86.2K0.0%
T2
268.4K0.1%
T1
38K0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
10.3M58.4%
T4
7.02M39.7%
T3
21.6K0.1%
T2
134.2K0.8%
T1
190K1.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
1.59M2.9%
Hero
3.69M6.7%
Tech
31.3M57.1%
Building
18.2M33.2%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 20.5B
- RSS assisted
- 15.6K
Scan history
2 scans · Jul 11, 2026 00:00 UTC → Jul 11, 2026 10:35 UTC
Power54.8M
Kill points277.1M
Deaths19M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 11, 2026 10:35 UTC | #1625 | 54.8M | - | - | - | - |
| Jul 11, 2026 00:00 UTC | #1625 | 54.8M | first scan on record | |||