D A R I U S
[=EA=] Empire Ascend
as of Jul 13, 2026 02:22 UTC
- Kingdom
- #1911
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 64292978
Power
94.4M
#13 / 256 by power
Top 13% among 70-100M
Kill Points
3.29B
#9 / 256 by KP
Top 26% among 70-100M
Deaths
26.6M
#8 / 256 by deaths
Top 21% among 70-100M
Kills
230.9M
Healing
168.2M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 26% | Top 5% |
| Deaths | Top 4% | Top 21% | Top 4% |
| Power | Top 6% | Top 13% | Top 4% |
Efficiency
- KP per heal
- 19.5
- kill points earned per unit healed
- Kill / heal ratio
- 1.37
- total kills vs healing
- T4+T5 kill share
- 89.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
2.38B72.6%
T4
882.7M26.9%
T3
12.3M0.4%
T2
1.94M0.1%
T1
3.87M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
119.2M51.6%
T4
88.3M38.2%
T3
3.06M1.3%
T2
967.8K0.4%
T1
19.3M8.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
34.4M36.4%
Hero
9.32M9.9%
Tech
31.3M33.2%
Building
19.4M20.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 44.1B
- RSS assisted
- 65K
Scan history
3 scans · Jul 11, 2026 02:01 UTC → Jul 13, 2026 02:22 UTC
Power94.4M
Kill points3.29B
Deaths26.6M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 02:22 UTC | #1911 | 94.4M | +3.95M | - | - | +387.5K |
| Jul 12, 2026 01:18 UTC | #1911 | 90.5M | - | - | - | - |
| Jul 11, 2026 02:01 UTC | #1911 | 90.5M | first scan on record | |||