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[95!D] DUCK GANG
as of Jul 12, 2026 06:03 UTC
- Kingdom
- #3695
- Civilization
- Civ 14
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 65093411
Power
112M
#20 / 240 by power
Top 50% among 100-200M
Kill Points
24B
#9 / 240 by KP
Top 5% among 100-200M
Deaths
36.2M
#30 / 240 by deaths
Top 34% among 100-200M
Kills
1.41B
Healing
820.5M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 5% | Top 1% |
| Deaths | Top 13% | Top 34% | Top 2% |
| Power | Top 9% | Top 50% | Top 2% |
Efficiency
- KP per heal
- 29.3
- kill points earned per unit healed
- Kill / heal ratio
- 1.72
- total kills vs healing
- T4+T5 kill share
- 95.3%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
21B87.4%
T4
2.98B12.4%
T3
27M0.1%
T2
11.7M0.0%
T1
10.8M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
1.05B74.2%
T4
298.4M21.1%
T3
6.76M0.5%
T2
5.85M0.4%
T1
54.2M3.8%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
52.8M47.2%
Hero
8.43M7.5%
Tech
31.3M28.0%
Building
19.4M17.3%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 28.2B
- RSS assisted
- 121.4K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.