USa
[932A] Kingdom of Banwell
as of Jul 15, 2026 06:27 UTC
- Kingdom
- #1932
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 65706392
Power
85.3M
#25 / 136 by power
Top 41% among 70-100M
Kill Points
2.45B
#11 / 136 by KP
Top 35% among 70-100M
Deaths
16.2M
#24 / 136 by deaths
Top 55% among 70-100M
Kills
172.3M
Healing
165.1M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 9% | Top 35% | Top 6% |
| Deaths | Top 18% | Top 55% | Top 9% |
| Power | Top 19% | Top 41% | Top 7% |
Efficiency
- KP per heal
- 14.9
- kill points earned per unit healed
- Kill / heal ratio
- 1.04
- total kills vs healing
- T4+T5 kill share
- 87.2%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.88B76.5%
T4
563.1M23.0%
T3
6.12M0.2%
T2
2.84M0.1%
T1
3.83M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
93.9M54.5%
T4
56.3M32.7%
T3
1.53M0.9%
T2
1.42M0.8%
T1
19.2M11.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
30.2M35.4%
Hero
4.78M5.6%
Tech
31.3M36.8%
Building
18.9M22.2%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 31.2B
- RSS assisted
- 55K
Scan history
3 scans · Jul 11, 2026 02:01 UTC → Jul 15, 2026 06:27 UTC
Power85.3M
Kill points2.45B
Deaths16.2M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 06:27 UTC | #1932 | 85.3M | +2.93M | - | - | +287.4K |
| Jul 12, 2026 01:23 UTC | #1932 | 82.3M | - | - | - | - |
| Jul 11, 2026 02:01 UTC | #1932 | 82.3M | first scan on record | |||