← Kingdom #1932 leaderboard

USa

[932A] Kingdom of Banwell

as of Jul 15, 2026 06:27 UTC

Kingdom
#1932
Civilization
Civ 4
Town Center
TC 25
VIP
Level 0
Governor ID
65706392
Power
85.3M
#25 / 136 by power
Top 41% among 70-100M
Kill Points
2.45B
#11 / 136 by KP
Top 35% among 70-100M
Deaths
16.2M
#24 / 136 by deaths
Top 55% among 70-100M
Kills
172.3M
Healing
165.1M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 9%Top 35%Top 6%
DeathsTop 18%Top 55%Top 9%
PowerTop 19%Top 41%Top 7%

Efficiency

KP per heal
14.9
kill points earned per unit healed
Kill / heal ratio
1.04
total kills vs healing
T4+T5 kill share
87.2%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
1.88B76.5%
T4
563.1M23.0%
T3
6.12M0.2%
T2
2.84M0.1%
T1
3.83M0.2%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
93.9M54.5%
T4
56.3M32.7%
T3
1.53M0.9%
T2
1.42M0.8%
T1
19.2M11.1%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
30.2M35.4%
Hero
4.78M5.6%
Tech
31.3M36.8%
Building
18.9M22.2%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
31.2B
RSS assisted
55K

Scan history

3 scans · Jul 11, 2026 02:01 UTC Jul 15, 2026 06:27 UTC
Power85.3M
Jul 11, 2026 02:01 UTC - 82,330,587Jul 12, 2026 01:23 UTC - 82,330,587Jul 15, 2026 06:27 UTC - 85,261,115
Kill points2.45B
Jul 11, 2026 02:01 UTC - 2,452,947,830Jul 12, 2026 01:23 UTC - 2,452,947,830Jul 15, 2026 06:27 UTC - 2,452,947,830
Deaths16.2M
Jul 11, 2026 02:01 UTC - 16,214,483Jul 12, 2026 01:23 UTC - 16,214,483Jul 15, 2026 06:27 UTC - 16,214,483
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 15, 2026 06:27 UTC#193285.3M+2.93M--+287.4K
Jul 12, 2026 01:23 UTC#193282.3M----
Jul 11, 2026 02:01 UTC#193282.3Mfirst scan on record