ᵇᶜOverLord
[74BC] By All Costs
as of Jul 13, 2026 22:48 UTC
- Kingdom
- #2274
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 65810798
Power
110.7M
#10 / 694 by power
Top 54% among 100-200M
Kill Points
6.30B
#16 / 694 by KP
Top 49% among 100-200M
Deaths
24M
#38 / 694 by deaths
Top 66% among 100-200M
Kills
379.6M
Healing
235.5M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 49% | Top 3% |
| Deaths | Top 6% | Top 66% | Top 5% |
| Power | Top 2% | Top 54% | Top 2% |
Efficiency
- KP per heal
- 26.7
- kill points earned per unit healed
- Kill / heal ratio
- 1.61
- total kills vs healing
- T4+T5 kill share
- 97.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
5.20B82.6%
T4
1.08B17.2%
T3
8.95M0.1%
T2
4.72M0.1%
T1
1.36M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
260.1M68.5%
T4
108.1M28.5%
T3
2.24M0.6%
T2
2.36M0.6%
T1
6.79M1.8%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
53.1M48.0%
Hero
6.88M6.2%
Tech
31.3M28.3%
Building
19.4M17.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 38.4B
- RSS assisted
- 208.2K
Scan history
4 scans · Jul 11, 2026 03:06 UTC → Jul 13, 2026 22:48 UTC
Power110.7M
Kill points6.30B
Deaths24M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 22:48 UTC | #2274 | 110.7M | +70.9K | - | - | +4.53K |
| Jul 12, 2026 17:58 UTC | #2274 | 110.6M | +52.7K | - | - | +3.29K |
| Jul 11, 2026 20:46 UTC | #2274 | 110.6M | +56K | - | - | +2.57K |
| Jul 11, 2026 03:06 UTC | #2274 | 110.5M | first scan on record | |||