义Charles义
[M:97] Mìsfits
as of Jul 12, 2026 21:25 UTC
- Kingdom
- #3497
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 66077775
Power
95.2M
#5 / 605 by power
Top 11% among 70-100M
Kill Points
10.8B
#6 / 605 by KP
Top 3% among 70-100M
Deaths
26.9M
#12 / 605 by deaths
Top 20% among 70-100M
Kills
640.3M
Healing
627.3M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 3% | Top 1% |
| Deaths | Top 2% | Top 20% | Top 4% |
| Power | Top 1% | Top 11% | Top 4% |
Efficiency
- KP per heal
- 17.2
- kill points earned per unit healed
- Kill / heal ratio
- 1.02
- total kills vs healing
- T4+T5 kill share
- 93.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
9.57B88.9%
T4
1.18B10.9%
T3
9.49M0.1%
T2
4.07M0.0%
T1
7.91M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
478.4M74.7%
T4
117.9M18.4%
T3
2.37M0.4%
T2
2.04M0.3%
T1
39.5M6.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
37.2M39.1%
Hero
7.28M7.7%
Tech
31.3M32.9%
Building
19.4M20.3%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 33.7B
- RSS assisted
- 156.1K
Scan history
3 scans · Jul 12, 2026 05:18 UTC → Jul 12, 2026 21:25 UTC
Power95.2M
Kill points10.8B
Deaths26.9M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 12, 2026 21:25 UTC | #3497 | 95.2M | - | - | - | - |
| Jul 12, 2026 17:01 UTC | #3497 | 95.2M | +80K | - | - | - |
| Jul 12, 2026 05:18 UTC | #3497 | 95.1M | first scan on record | |||