mud2077
[1494] D O G E
as of Jul 13, 2026 05:56 UTC
- Kingdom
- #1970
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 67697872
Power
87.1M
#9 / 95 by power
Top 35% among 70-100M
Kill Points
733.9M
#13 / 95 by KP
Top 75% among 70-100M
Deaths
19.9M
#7 / 95 by deaths
Top 41% among 70-100M
Kills
106.1M
Healing
90.6M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 14% | Top 75% | Top 11% |
| Deaths | Top 8% | Top 41% | Top 7% |
| Power | Top 10% | Top 35% | Top 6% |
Efficiency
- KP per heal
- 8.1
- kill points earned per unit healed
- Kill / heal ratio
- 1.17
- total kills vs healing
- T4+T5 kill share
- 49.6%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
364.9M49.7%
T4
343.4M46.8%
T3
13.1M1.8%
T2
2.80M0.4%
T1
9.77M1.3%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
18.2M17.2%
T4
34.3M32.4%
T3
3.28M3.1%
T2
1.40M1.3%
T1
48.8M46.0%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
30.6M35.2%
Hero
5.74M6.6%
Tech
31.3M36.0%
Building
19.4M22.2%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 21.3B
- RSS assisted
- 44.3K
Scan history
3 scans · Jul 11, 2026 02:08 UTC → Jul 13, 2026 05:56 UTC
Power87.1M
Kill points733.9M
Deaths19.9M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 05:56 UTC | #1970 | 87.1M | -3.05K | - | - | - |
| Jul 12, 2026 01:26 UTC | #1970 | 87.1M | -5.07K | - | - | - |
| Jul 11, 2026 02:08 UTC | #1970 | 87.1M | first scan on record | |||