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[~V38] Villain Animals

as of Jul 13, 2026 19:47 UTC

Kingdom
#1828
Civilization
Civ 4
Town Center
TC 25
VIP
Level 0
Governor ID
67794264
Power
60.1M
#90 / 429 by power
Top 49% among 50-70M
Kill Points
1.47B
#20 / 429 by KP
Top 9% among 50-70M
Deaths
11.9M
#84 / 429 by deaths
Top 34% among 50-70M
Kills
97.5M
Healing
79.4M

Benchmarks

In Kingdom50-70MAll scanned
Kill PointsTop 5%Top 9%Top 8%
DeathsTop 20%Top 34%Top 13%
PowerTop 21%Top 49%Top 15%

Efficiency

KP per heal
18.5
kill points earned per unit healed
Kill / heal ratio
1.23
total kills vs healing
T4+T5 kill share
93.9%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
1.09B74.3%
T4
372M25.4%
T3
2.46M0.2%
T2
1.88M0.1%
T1
870.4K0.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
54.4M55.8%
T4
37.2M38.1%
T3
614.1K0.6%
T2
938.5K1.0%
T1
4.35M4.5%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
11.9M19.7%
Hero
4.49M7.5%
Tech
27.3M45.4%
Building
16.5M27.4%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
24.2B
RSS assisted
55.7K

Scan history

3 scans · Jul 11, 2026 01:17 UTC Jul 13, 2026 19:47 UTC
Power60.1M
Jul 11, 2026 01:17 UTC - 60,997,610Jul 11, 2026 20:22 UTC - 59,740,227Jul 13, 2026 19:47 UTC - 60,094,742
Kill points1.47B
Jul 11, 2026 01:17 UTC - 1,428,481,540Jul 11, 2026 20:22 UTC - 1,453,575,150Jul 13, 2026 19:47 UTC - 1,465,768,444
Deaths11.9M
Jul 11, 2026 01:17 UTC - 11,805,623Jul 11, 2026 20:22 UTC - 11,825,329Jul 13, 2026 19:47 UTC - 11,861,399
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 19:47 UTC#182860.1M+354.5K+12.2M+36.1K+561.4K
Jul 11, 2026 20:22 UTC#182859.7M-1.26M+25.1M+19.7K+1.20M
Jul 11, 2026 01:17 UTC#182861Mfirst scan on record