A I T Z
[2BK1] TO BE KING
as of Jul 15, 2026 04:55 UTC
- Kingdom
- #3555
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 67838119
Power
85.1M
#22 / 251 by power
Top 42% among 70-100M
Kill Points
7.55B
#11 / 251 by KP
Top 6% among 70-100M
Deaths
31M
#13 / 251 by deaths
Top 12% among 70-100M
Kills
460.1M
Healing
382.6M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 5% | Top 6% | Top 2% |
| Deaths | Top 6% | Top 12% | Top 3% |
| Power | Top 9% | Top 42% | Top 7% |
Efficiency
- KP per heal
- 19.7
- kill points earned per unit healed
- Kill / heal ratio
- 1.20
- total kills vs healing
- T4+T5 kill share
- 95.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
6.25B82.8%
T4
1.27B16.8%
T3
17.9M0.2%
T2
7.50M0.1%
T1
2.49M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
312.5M67.9%
T4
126.9M27.6%
T3
4.48M1.0%
T2
3.75M0.8%
T1
12.4M2.7%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
27M31.7%
Hero
7.38M8.7%
Tech
31.3M36.8%
Building
19.4M22.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 30.1B
- RSS assisted
- 164.8K
Scan history
3 scans · Jul 11, 2026 07:49 UTC → Jul 15, 2026 04:55 UTC
Power85.1M
Kill points7.55B
Deaths31M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 04:55 UTC | #3555 | 85.1M | +2.63M | +47M | - | +3.31M |
| Jul 12, 2026 15:33 UTC | #3555 | 82.4M | -4.19M | +69.6M | +172.6K | +5.41M |
| Jul 11, 2026 07:49 UTC | #3555 | 86.6M | first scan on record | |||