Stallity
[14MF] Unity of MF
as of Jul 12, 2026 05:07 UTC
- Kingdom
- #3314
- Civilization
- Civ 6
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 70744914
Power
184.4M
#3 / 654 by power
Top 1% among 100-200M
Kill Points
16.7B
#6 / 654 by KP
Top 12% among 100-200M
Deaths
39M
#13 / 654 by deaths
Top 28% among 100-200M
Kills
1.07B
Healing
616.3M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 12% | Top 1% |
| Deaths | Top 2% | Top 28% | Top 2% |
| Power | Top 1% | Top 1% | Top 1% |
Efficiency
- KP per heal
- 27.1
- kill points earned per unit healed
- Kill / heal ratio
- 1.73
- total kills vs healing
- T4+T5 kill share
- 95.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
13.1B78.4%
T4
3.59B21.5%
T3
11.1M0.1%
T2
11.7M0.1%
T1
8.74M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
655.2M61.4%
T4
358.9M33.7%
T3
2.77M0.3%
T2
5.87M0.6%
T1
43.7M4.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
123.1M66.9%
Hero
10.4M5.6%
Tech
31.3M17.0%
Building
19.4M10.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 28.9B
- RSS assisted
- 142.4K
Scan history
3 scans · Jul 11, 2026 06:50 UTC → Jul 12, 2026 05:07 UTC
Power184.4M
Kill points16.7B
Deaths39M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 12, 2026 05:07 UTC | #3314 | 184.4M | - | - | - | - |
| Jul 11, 2026 22:44 UTC | #3314 | 184.4M | -140.9K | - | - | +17.8K |
| Jul 11, 2026 06:50 UTC | #3314 | 184.5M | first scan on record | |||