么zɐɥɹɐ米
[<MOD] Merchants Of Death
as of Jul 15, 2026 06:01 UTC
- Kingdom
- #2048
- Civilization
- Civ 14
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 71192539
Power
92.2M
#7 / 336 by power
Top 19% among 70-100M
Kill Points
2.64B
#16 / 336 by KP
Top 33% among 70-100M
Deaths
22M
#25 / 336 by deaths
Top 34% among 70-100M
Kills
270.1M
Healing
235.3M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 5% | Top 33% | Top 6% |
| Deaths | Top 8% | Top 34% | Top 6% |
| Power | Top 3% | Top 19% | Top 5% |
Efficiency
- KP per heal
- 11.2
- kill points earned per unit healed
- Kill / heal ratio
- 1.15
- total kills vs healing
- T4+T5 kill share
- 60.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.74B66.0%
T4
773.4M29.3%
T3
75.2M2.8%
T2
36.3M1.4%
T1
13.7M0.5%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
87.1M32.2%
T4
77.3M28.6%
T3
18.8M7.0%
T2
18.2M6.7%
T1
68.7M25.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
35M38.0%
Hero
6.41M7.0%
Tech
31.3M34.0%
Building
19.4M21.0%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 27.7B
- RSS assisted
- 186.9K
Scan history
4 scans · Jul 11, 2026 02:22 UTC → Jul 15, 2026 06:01 UTC
Power92.2M
Kill points2.64B
Deaths22M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 06:01 UTC | #2048 | 92.2M | +5.04M | +1.54M | +14.6K | +595.8K |
| Jul 12, 2026 21:43 UTC | #2048 | 87.1M | -6.28M | +19.9M | +155.5K | +106K |
| Jul 12, 2026 01:48 UTC | #2048 | 93.4M | -1.51M | +12.5M | +483.3K | +889.1K |
| Jul 11, 2026 02:22 UTC | #2048 | 94.9M | first scan on record | |||