J4F ・OBiito
[2690] TRAP VIBE
as of Jul 16, 2026 19:41 UTC
- Kingdom
- #2690
- Civilization
- Civ 10
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 71234621
Power
151.6M
#1 / 709 by power
Top 7% among 100-200M
Kill Points
19.4B
#2 / 709 by KP
Top 9% among 100-200M
Deaths
46.8M
#3 / 709 by deaths
Top 16% among 100-200M
Kills
1.23B
Healing
538.9M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 9% | Top 1% |
| Deaths | Top 1% | Top 16% | Top 1% |
| Power | Top 1% | Top 7% | Top 1% |
Efficiency
- KP per heal
- 36.1
- kill points earned per unit healed
- Kill / heal ratio
- 2.28
- total kills vs healing
- T4+T5 kill share
- 92.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
15.8B81.5%
T4
3.48B17.9%
T3
74.9M0.4%
T2
42.2M0.2%
T1
9.74M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
792.1M64.5%
T4
347.7M28.3%
T3
18.7M1.5%
T2
21.1M1.7%
T1
48.7M4.0%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
92.8M61.3%
Hero
8.04M5.3%
Tech
31.3M20.7%
Building
19.4M12.8%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 14.2B
- RSS assisted
- 428K
Scan history
3 scans · Jul 11, 2026 04:35 UTC → Jul 16, 2026 19:41 UTC
Power151.6M
Kill points19.4B
Deaths46.8M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 16, 2026 19:41 UTC | #2690 | 151.6M | +5.26M | +2.61M | +657.6K | +9M |
| Jul 12, 2026 03:25 UTC | #2690 | 146.3M | -248.9K | - | - | - |
| Jul 11, 2026 04:35 UTC | #2690 | 146.6M | first scan on record | |||