ESB I templers
[-R&D] Razor of Death
as of Jul 12, 2026 05:55 UTC
- Kingdom
- #3666
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 71670189
Power
68.5M
#22 / 188 by power
Top 8% among 50-70M
Kill Points
2B
#5 / 188 by KP
Top 5% among 50-70M
Deaths
14.9M
#8 / 188 by deaths
Top 21% among 50-70M
Kills
297.6M
Healing
193.5M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 5% | Top 7% |
| Deaths | Top 5% | Top 21% | Top 10% |
| Power | Top 12% | Top 8% | Top 13% |
Efficiency
- KP per heal
- 10.3
- kill points earned per unit healed
- Kill / heal ratio
- 1.54
- total kills vs healing
- T4+T5 kill share
- 48.4%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.03B51.5%
T4
924.8M46.3%
T3
8.86M0.4%
T2
5.61M0.3%
T1
29.7M1.5%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
51.4M17.3%
T4
92.5M31.1%
T3
2.21M0.7%
T2
2.80M0.9%
T1
148.7M50.0%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
13.3M19.4%
Hero
4.70M6.9%
Tech
31.3M45.8%
Building
19.1M28.0%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 14.2B
- RSS assisted
- 145.1K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.