← Kingdom #2349 leaderboard

30 Darkhunter

[_ROK] RISE OF KNIGHT

as of Jul 13, 2026 23:51 UTC

Kingdom
#2349
Civilization
Civ 2
Town Center
TC 25
VIP
Level 0
Governor ID
71780899
Power
63.5M
#58 / 257 by power
Top 32% among 50-70M
Kill Points
715.5M
#29 / 257 by KP
Top 24% among 50-70M
Deaths
21.9M
#14 / 257 by deaths
Top 7% among 50-70M
Kills
52.3M
Healing
67.5M

Benchmarks

In Kingdom50-70MAll scanned
Kill PointsTop 12%Top 24%Top 11%
DeathsTop 6%Top 7%Top 6%
PowerTop 23%Top 32%Top 14%

Efficiency

KP per heal
10.6
kill points earned per unit healed
Kill / heal ratio
0.77
total kills vs healing
T4+T5 kill share
93.3%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
444.3M62.1%
T4
265.8M37.2%
T3
2.97M0.4%
T2
2.06M0.3%
T1
344K0.0%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
22.2M42.5%
T4
26.6M50.8%
T3
743.1K1.4%
T2
1.03M2.0%
T1
1.72M3.3%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
7.26M11.4%
Hero
5.93M9.3%
Tech
31.3M49.3%
Building
19M29.9%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
15.5B
RSS assisted
82.5K

Scan history

3 scans · Jul 11, 2026 03:24 UTC Jul 13, 2026 23:51 UTC
Power63.5M
Jul 11, 2026 03:24 UTC - 68,596,496Jul 11, 2026 20:49 UTC - 69,200,596Jul 13, 2026 23:51 UTC - 63,523,806
Kill points715.5M
Jul 11, 2026 03:24 UTC - 694,009,451Jul 11, 2026 20:49 UTC - 694,009,451Jul 13, 2026 23:51 UTC - 715,484,174
Deaths21.9M
Jul 11, 2026 03:24 UTC - 21,541,513Jul 11, 2026 20:49 UTC - 21,541,513Jul 13, 2026 23:51 UTC - 21,855,821
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 23:51 UTC#234963.5M-5.68M+21.5M+314.3K+1.64M
Jul 11, 2026 20:49 UTC#234969.2M+604.1K--+53.9K
Jul 11, 2026 03:24 UTC#234968.6Mfirst scan on record