← Kingdom #3267 leaderboard

KILL ONLY RALLY

[V67B] WARRIOR RE-CREATION

as of Jul 12, 2026 20:12 UTC

Kingdom
#3267
Civilization
Civ 2
Town Center
TC 25
VIP
Level 0
Governor ID
7382076
Power
122.1M
#3 / 559 by power
Top 29% among 100-200M
Kill Points
8.40B
#5 / 559 by KP
Top 37% among 100-200M
Deaths
52.5M
#1 / 559 by deaths
Top 11% among 100-200M
Kills
1.08B
Healing
555.7M

Benchmarks

In Kingdom100-200MAll scanned
Kill PointsTop 1%Top 37%Top 2%
DeathsTop 1%Top 11%Top 1%
PowerTop 1%Top 29%Top 1%

Efficiency

KP per heal
15.1
kill points earned per unit healed
Kill / heal ratio
1.94
total kills vs healing
T4+T5 kill share
64.3%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
5.15B61.3%
T4
3.15B37.5%
T3
33.9M0.4%
T2
11.2M0.1%
T1
60.8M0.7%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
257.3M28.9%
T4
314.7M35.4%
T3
8.46M1.0%
T2
5.60M0.6%
T1
303.8M34.1%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
62.2M50.9%
Hero
9.23M7.6%
Tech
31.3M25.7%
Building
19.4M15.8%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
25.8B
RSS assisted
125K

Scan history

3 scans · Jul 11, 2026 06:40 UTC Jul 12, 2026 20:12 UTC
Power122.1M
Jul 11, 2026 06:40 UTC - 121,659,397Jul 11, 2026 18:25 UTC - 121,694,553Jul 12, 2026 20:12 UTC - 122,090,461
Kill points8.40B
Jul 11, 2026 06:40 UTC - 8,398,478,912Jul 11, 2026 18:25 UTC - 8,398,478,912Jul 12, 2026 20:12 UTC - 8,398,478,912
Deaths52.5M
Jul 11, 2026 06:40 UTC - 52,451,674Jul 11, 2026 18:25 UTC - 52,451,674Jul 12, 2026 20:12 UTC - 52,451,674
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 12, 2026 20:12 UTC#3267122.1M+395.9K--+21.3K
Jul 11, 2026 18:25 UTC#3267121.7M+35.2K--+6.58K
Jul 11, 2026 06:40 UTC#3267121.7Mfirst scan on record