farm010101
[31HD] HEAL or DIE
as of Jul 13, 2026 04:04 UTC
- Kingdom
- #3101
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 73942328
Power
22.2M
#90 / 322 by power
Top 6% among <25M
Kill Points
5.17M
#107 / 322 by KP
Top 14% among <25M
Deaths
986K
#127 / 322 by deaths
Top 20% among <25M
Kills
1.40M
Healing
1.97M
Benchmarks
| In Kingdom | <25M | All scanned | |
|---|---|---|---|
| Kill Points | Top 34% | Top 14% | Top 42% |
| Deaths | Top 40% | Top 20% | Top 46% |
| Power | Top 28% | Top 6% | Top 40% |
Efficiency
- KP per heal
- 2.6
- kill points earned per unit healed
- Kill / heal ratio
- 0.71
- total kills vs healing
- T4+T5 kill share
- 18.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
280.2K5.4%
T4
2.50M48.4%
T3
911.9K17.6%
T2
1.44M27.9%
T1
37.5K0.7%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
14K1.0%
T4
250.1K17.9%
T3
228K16.3%
T2
720.7K51.5%
T1
187.5K13.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
5.59M25.2%
Hero
1.67M7.5%
Tech
6.17M27.8%
Building
8.76M39.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 2.31B
- RSS assisted
- 3.11K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.