← Kingdom #2292 leaderboard

SilvErMoon

[BNY] Bunny Bandits

as of Jul 13, 2026 23:08 UTC

Kingdom
#2292
Civilization
Civ 4
Town Center
TC 25
VIP
Level 0
Governor ID
75453377
Power
86.7M
#16 / 192 by power
Top 36% among 70-100M
Kill Points
2.54B
#15 / 192 by KP
Top 34% among 70-100M
Deaths
16.5M
#31 / 192 by deaths
Top 53% among 70-100M
Kills
214.3M
Healing
121M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 8%Top 34%Top 6%
DeathsTop 17%Top 53%Top 9%
PowerTop 9%Top 36%Top 6%

Efficiency

KP per heal
21.0
kill points earned per unit healed
Kill / heal ratio
1.77
total kills vs healing
T4+T5 kill share
74.7%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
1.75B69.1%
T4
724.3M28.5%
T3
41M1.6%
T2
11.8M0.5%
T1
7.60M0.3%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
87.7M40.9%
T4
72.4M33.8%
T3
10.3M4.8%
T2
5.91M2.8%
T1
38M17.7%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
30.5M35.2%
Hero
5.45M6.3%
Tech
31.3M36.2%
Building
19.4M22.3%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
33.7B
RSS assisted
172K

Scan history

3 scans · Jul 11, 2026 03:09 UTC Jul 13, 2026 23:08 UTC
Power86.7M
Jul 11, 2026 03:09 UTC - 86,495,337Jul 11, 2026 20:49 UTC - 86,547,467Jul 13, 2026 23:08 UTC - 86,689,467
Kill points2.54B
Jul 11, 2026 03:09 UTC - 2,538,677,719Jul 11, 2026 20:49 UTC - 2,538,677,719Jul 13, 2026 23:08 UTC - 2,539,154,639
Deaths16.5M
Jul 11, 2026 03:09 UTC - 16,537,598Jul 11, 2026 20:49 UTC - 16,537,598Jul 13, 2026 23:08 UTC - 16,537,598
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 23:08 UTC#229286.7M+142K+476.9K-+130.8K
Jul 11, 2026 20:49 UTC#229286.5M+52.1K--+9.84K
Jul 11, 2026 03:09 UTC#229286.5Mfirst scan on record