KingGong
[2BK1] TO BE KING
as of Jul 14, 2026 04:41 UTC
- Kingdom
- #2621
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 76301424
Power
92.5M
#24 / 502 by power
Top 18% among 70-100M
Kill Points
4.96B
#22 / 502 by KP
Top 14% among 70-100M
Deaths
26.2M
#29 / 502 by deaths
Top 22% among 70-100M
Kills
382.7M
Healing
203.7M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 5% | Top 14% | Top 3% |
| Deaths | Top 6% | Top 22% | Top 4% |
| Power | Top 5% | Top 18% | Top 5% |
Efficiency
- KP per heal
- 24.4
- kill points earned per unit healed
- Kill / heal ratio
- 1.88
- total kills vs healing
- T4+T5 kill share
- 86.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
3.24B65.3%
T4
1.68B33.8%
T3
27.3M0.5%
T2
12.7M0.3%
T1
7.99M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
162M42.3%
T4
167.6M43.8%
T3
6.82M1.8%
T2
6.36M1.7%
T1
39.9M10.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
35.4M38.3%
Hero
6.42M6.9%
Tech
31.3M33.9%
Building
19.4M20.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 15.3B
- RSS assisted
- 47.9K
Scan history
3 scans · Jul 11, 2026 04:13 UTC → Jul 14, 2026 04:41 UTC
Power92.5M
Kill points4.96B
Deaths26.2M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 14, 2026 04:41 UTC | #2621 | 92.5M | +234K | +41.6M | +9.31K | +2.01M |
| Jul 11, 2026 21:12 UTC | #2621 | 92.3M | -415K | +113.5M | +80.2K | +3.42M |
| Jul 11, 2026 04:13 UTC | #2621 | 92.7M | first scan on record | |||