Baby Dutch
No alliance
as of Jul 12, 2026 22:32 UTC
- Kingdom
- #2982
- Civilization
- Civ 1
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 77802209
Power
18.9M
#127 / 205 by power
Top 14% among <25M
Kill Points
48.7M
#58 / 205 by KP
Top 2% among <25M
Deaths
2.89M
#83 / 205 by deaths
Top 5% among <25M
Kills
5.29M
Healing
7.96M
Benchmarks
| In Kingdom | <25M | All scanned | |
|---|---|---|---|
| Kill Points | Top 29% | Top 2% | Top 27% |
| Deaths | Top 41% | Top 5% | Top 30% |
| Power | Top 62% | Top 14% | Top 45% |
Efficiency
- KP per heal
- 6.1
- kill points earned per unit healed
- Kill / heal ratio
- 0.66
- total kills vs healing
- T4+T5 kill share
- 56.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
30.8M63.2%
T4
14.6M30.0%
T3
1.59M3.3%
T2
1.48M3.0%
T1
229.5K0.5%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
1.54M29.1%
T4
1.46M27.7%
T3
396.5K7.5%
T2
739.8K14.0%
T1
1.15M21.7%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
5.24M27.7%
Hero
741.5K3.9%
Tech
4.62M24.4%
Building
8.35M44.0%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 3.43B
- RSS assisted
- 5.21K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.