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[2S21] Merc Squad
as of Jul 14, 2026 02:50 UTC
- Kingdom
- #2521
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 77926333
Power
87.5M
#20 / 261 by power
Top 33% among 70-100M
Kill Points
4.09B
#9 / 261 by KP
Top 19% among 70-100M
Deaths
27.3M
#8 / 261 by deaths
Top 19% among 70-100M
Kills
303.4M
Healing
276.5M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 19% | Top 4% |
| Deaths | Top 4% | Top 19% | Top 4% |
| Power | Top 8% | Top 33% | Top 6% |
Efficiency
- KP per heal
- 14.8
- kill points earned per unit healed
- Kill / heal ratio
- 1.10
- total kills vs healing
- T4+T5 kill share
- 80.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
3.30B80.5%
T4
777.7M19.0%
T3
4.19M0.1%
T2
4.81M0.1%
T1
11.5M0.3%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
164.8M54.3%
T4
77.8M25.6%
T3
1.05M0.3%
T2
2.40M0.8%
T1
57.3M18.9%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
30.9M35.3%
Hero
5.96M6.8%
Tech
31.3M35.8%
Building
19.4M22.1%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 29.1B
- RSS assisted
- 138.6K
Scan history
3 scans · Jul 11, 2026 03:57 UTC → Jul 14, 2026 02:50 UTC
Power87.5M
Kill points4.09B
Deaths27.3M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 14, 2026 02:50 UTC | #2521 | 87.5M | -8.87K | - | - | +3.33K |
| Jul 11, 2026 21:08 UTC | #2521 | 87.5M | +81.1K | - | - | +7.64K |
| Jul 11, 2026 03:57 UTC | #2521 | 87.5M | first scan on record | |||