STAnz
[61KG] King'z Guard
as of Jul 13, 2026 10:42 UTC
- Kingdom
- #1961
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 7894699
Power
109.2M
#5 / 251 by power
Top 58% among 100-200M
Kill Points
6.94B
#7 / 251 by KP
Top 45% among 100-200M
Deaths
35.6M
#9 / 251 by deaths
Top 35% among 100-200M
Kills
624.6M
Healing
330.9M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 45% | Top 2% |
| Deaths | Top 4% | Top 35% | Top 2% |
| Power | Top 2% | Top 58% | Top 2% |
Efficiency
- KP per heal
- 21.0
- kill points earned per unit healed
- Kill / heal ratio
- 1.89
- total kills vs healing
- T4+T5 kill share
- 87.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
4.82B69.5%
T4
2.04B29.3%
T3
55.6M0.8%
T2
16.2M0.2%
T1
8.76M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
241.1M47.2%
T4
203.6M39.9%
T3
13.9M2.7%
T2
8.11M1.6%
T1
43.8M8.6%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
50.8M46.5%
Hero
7.73M7.1%
Tech
31.3M28.7%
Building
19.4M17.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 42.4B
- RSS assisted
- 149.6K
Scan history
3 scans · Jul 11, 2026 02:07 UTC → Jul 13, 2026 10:42 UTC
Power109.2M
Kill points6.94B
Deaths35.6M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 10:42 UTC | #1961 | 109.2M | +20.6K | - | - | +2.81K |
| Jul 11, 2026 20:30 UTC | #1961 | 109.2M | - | - | - | - |
| Jul 11, 2026 02:07 UTC | #1961 | 109.2M | first scan on record | |||