GatorGoat
[LB`] Last Blood
as of Jul 13, 2026 19:14 UTC
- Kingdom
- #1753
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 80422438
Power
66.8M
#43 / 166 by power
Top 16% among 50-70M
Kill Points
874.7M
#20 / 166 by KP
Top 18% among 50-70M
Deaths
14.8M
#28 / 166 by deaths
Top 22% among 50-70M
Kills
56M
Healing
76.8M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 13% | Top 18% | Top 11% |
| Deaths | Top 17% | Top 22% | Top 10% |
| Power | Top 26% | Top 16% | Top 13% |
Efficiency
- KP per heal
- 11.4
- kill points earned per unit healed
- Kill / heal ratio
- 0.73
- total kills vs healing
- T4+T5 kill share
- 93.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
700.3M80.1%
T4
170.1M19.4%
T3
1.62M0.2%
T2
2.29M0.3%
T1
477K0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
35M62.6%
T4
17M30.4%
T3
404.7K0.7%
T2
1.14M2.0%
T1
2.39M4.3%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
11.6M17.3%
Hero
4.56M6.8%
Tech
31.3M46.9%
Building
19.4M29.0%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 15B
- RSS assisted
- 61.1K
Scan history
4 scans · Jul 11, 2026 00:42 UTC → Jul 13, 2026 19:14 UTC
Power66.8M
Kill points874.7M
Deaths14.8M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 19:14 UTC | #1753 | 66.8M | -4.25M | +8.23M | +155.3K | +130.1K |
| Jul 11, 2026 20:19 UTC | #1753 | 71.1M | -734.1K | +270.2K | - | - |
| Jul 11, 2026 10:52 UTC | #1753 | 71.8M | +104.8K | - | - | +4.84K |
| Jul 11, 2026 00:42 UTC | #1753 | 71.7M | first scan on record | |||